• Elizabeth Moon
  • Lubov
  • Rachel Caine
  • Selina Rosen
  • Peter Pixie

SoonerCon 23 Gaming Schedule

Click on a game title below to see scheduled times and descriptions.

A Call To Arms: Star Fleet

Saturday 6pm-8pm

A Call to Arms: Star Fleet is a hexless, miniatures based game of fleet combat in the star Fleet Universe. From small skirmishes involving single ships or small squadrons to massive fleets between rival empires, the ACTA allows even the largest fleet battles to be fought in a single evening and the smaller skirmishes can be completed in about an hour.

For the complete description visit starfleetgames.com.

A Game of Thrones Board Game

Sunday 10am-2pm

Players: 4-6

This is the board game of Westeros, focusing on the War of the Five Kings. Players take control of one of the Houses and compete for the Iron Throne. A game that requires planning and cooperation, but also simple in mechanics and easy to pick up.

SPOILER ALERT: Fans of the show and/or books, be advised that the game reveals some characters and events of the first two books and seasons. Bad impressions and use of quotations during play is encouraged.

All Hands on Deck!

Saturday and Sunday 10am-2pm

All Hands on Deck!, a Pirate Themed card game

Show your Pirate prowess as you recruit crew members at and undermine the efforts of the other Captains who are doing the same.

Coming to Kickstarter May-June 2014

Arkham Horror

Friday 10am-5pm

Arkham Horror is an adventure board game designed by Richard Launius, originally published in 1987 by Chaosium and most recently published in 2005 and revised in 2007 by Fantasy Flight Games. In both editions, players take on the role of investigators in H. P. Lovecraft's Massachusetts town of Arkham. Gates to other planes open throughout the town. If too many gates open, a powerful alien being will enter, likely destroying the town and possibly threatening the world. The investigators must avoid or fight alien creatures that enter Arkham through the gates, enter the gates themselves, survive the alien places beyond, return to Arkham, and close the gates.

Read the rest of the description at wikipedia.org.

Artemis: Spaceship Bridge Simulator

Friday 7pm-11pm
Saturday 6pm-10pm

We are pleased to announce that Artemis will have two spaceship bridges with Co-Op and Head-to-Head action supporting up to 10 players at once. All necessary equipment is provided.

Artemis: Spaceship Bridge Simulator is a multiplayer co-operative spaceship simulation game created by Thomas Robertson for Windows, iOS, and Android devices. The game is designed for between three and six players, with each player using a separate computer that provides a different spaceship bridge station, such as helm control or engineering.

Description from the Wikipedia Article.


Friday 3pm-6pm

"The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)!" (From back of box)

This card game recreates an old-fashioned spaghetti western shoot-out, with each player randomly receiving a Character card to determine special abilities, and a secret Role card to determine their goal.

Four different Roles are available, each with a unique victory condition:

  • Sheriff - Kill all Outlaws and the Renegade
  • Deputy - Protect the Sheriff and kill any Outlaws
  • Outlaw - Kill the Sheriff
  • Renegade - Be the last person standing

A player's Role is kept secret, except for the Sheriff. Character cards are placed face-up on table, and also track strength (hand limit) in addition to special ability.

There are 22 different types of cards in the draw deck. Most common are the BANG! cards, which let you shoot at another player, assuming the target is within "range" of your current gun. The target player can play a "MISSED!" card to dodge the shot. Other cards can provide temporary boosts while in play (for example, different guns to improve your firing range) and special one-time effects to help you or hinder your opponents (such as Beer to restore health, or Barrels to hide behind during a shootout). A horse is useful for keeping your distance from unruly neighbors, while the Winchester can hit a target at range 5. The Gatling is a deadly exception where range doesn't matter - it can only be used once, but targets all other players at the table!

Information on the cards is displayed using language-independent symbols, and 7 summary/reference cards are included.

Description from boardgamegeek.com


Friday 2pm-6pm
Saturday Noon-Midnight
Sunday Noon-3pm


Bootcamp is designed primarily for players new to Battletech, or those needing a refresher on the sequence of play. Players will learn the basic rules for moving, firing, and resolving damage in a quick, fun game against an opponent. Bootcamp is run concurrently with Battletech Grinder, and upon completion of Bootcamp, players join directly into the Grinder game. A typical Bootcamp session runs 30-45 minutes and can accommodate up to four players, with new session starting after the completion of the prior one. All materials are provided.


Battletech Grinder is a progressive free-for-all Battlemech combat, designed to transition players from the introductory rules and technology of the Bootcamp scenario to the full scope and technology of the Battletech Total Warfare Core rule set. Players begin with a light Battlemech, equipped with the most basic weapons. When that unit is destroyed in combat, the player re-enters the Grinder with a more powerful Battlemech equipped with more advanced weapons and new equipment, and this continues until the player commands the most advanced and deadly units in the game. This allows for the teaching of the rule set in a stepped fashion. Players can play as long as they wish, leave, and return during the scheduled event listing if they wish due to the continuous nature of the Grinder. Players who have not played before should complete the Battletech Bootcamp prior to entering into the Grinder. Grinder can accommodate from 2 to 14 players. All materials are provided.

Bigfootses, The Card Game

Friday 1pm-6pm
Saturday 10am-1pm, 2pm-7pm
Sunday 10am-4pm

Hiding in these woods, there lies not just one Bigfoot, not a few Bigfoots, and not a gaggle of Bigfeet….But an entire community of Bigfootses.

Read the full description at boardgamegeek.com.

Castles & Crusades

Friday Noon-6pm, 8pm-10pm

Castles & Crusades (abbreviated "C&C") is a fantasy role-playing game published in 2004 by Troll Lord Games based upon a stripped-down variant of the d20 System by Wizards of the Coast. The game system is designed to emulate the play of earlier editions of the Dungeons & Dragons game while keeping the unified mechanics of the d20 System.

Description from the Wikipedia Article.

Castles & Crusades: The Haunted Highland

Saturday Noon-4pm

Upon the bloody northern marches lies a curious Roadhouse. Here are gathered the flotsam of the world: miscreants, mercenaries, soldiers of fortune, adventurers. Dirty Bowbe's they call it and its as rough and safe a sanctuary as any will find in those dark and bloody grounds! For once, long ago, a Kingdom thrived here and the wealth of its coffers flowed across the lands as honey from a jar. But those days are long past and nothing but memories remain...memories and the shadows of yesterday.


Saturday 10am-2pm

Players: 3-5

Based on the series of Sid Meier computer games, you take control of a nation and lead them from the Bronze Age through the Modern World! The game features several ways to achieve victory and multiple options, but streamlined mechanics that are quick for newcomers to grasp. We will be playing with the Warfare and Wisdom Expansion as well as the Fame and Fortune Expansion, and will vote on the optional rules.

Cosmic Encounter

Friday 10am-2pm

Cosmic Encounter is a science fiction–themed strategy board game, designed by "Future Pastimes" (collectively, Peter Olotka, Jack Kittredge and Bill Eberle, with Bill Norton) and originally published by Eon Games in 1977. In it, each player takes the role of a particular alien species attempting to establish control over the universe, each with a unique power to break one of the rules of the game. In 1992, a new edition of Cosmic Encounter won the Origins Award for Best Fantasy or Science Fiction Boardgame of 1991, and placed 6th in the Deutscher Spiele Preis. The game was inducted into the Academy of Adventure Gaming Arts & Design Adventure Gaming Hall of Fame in 1997.

Description from the Wikipedia Article.

D&D 4th Edition Core

Friday 4pm-8pm
Sunday Noon-4pm

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

Description from rpggeek.com.

D&D Next (Fifth Edition)

Saturday 3pm-6pm
Sunday 11am-3pm

In January 2012, Wizards of the Coast announced that the fifth major edition of the game, officially referred to as D&D Next, was under development. In direct contrast to the previous editions of the game, D&D Next will be developed partly via a public open playtest. An early build of the new edition debuted at the 2012 Dungeons & Dragons Experience event to about 500 fans. Public playtesting began on May 24, 2012 with the final playtest packet released on September 20, 2013. D&D Next is scheduled for release in Summer 2014.

Description from the Wikipedia Article.

Dresden LARP

Friday and Saturday 6pm-Midnight

Swing by the game room for more info.

Fiasco (with Special Guests)

Friday 9pm

Special Guests TBA

Fiasco is a role-playing game by Jason Morningstar, independently published by Bully Pulpit Games. It is a GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. The cover of the 132 page rulebook claims that Fiasco is "A game of powerful ambition and poor impulse control" and "inspired by cinematic tales of small time capers gone disastrously wrong - films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan." Fiasco was the winner of the eleventh Diana Jones Award and has been one of the featured games on Tabletop.

Description from Tabletop episode to get an idea of the type of shenaniganry this game entails.

Formula D

Friday Noon-4pm

Players: 4-10

A venerable game that simulates the world of Formula 1 auto racing. We will be playing the basic game and possibly running two races: Monaco and Sebring. A simple and fast-paced game that is quick to learn but very competitive!

GURPS - Prime Directive RPG

Saturday 1pm-5pm

GURPS Prime Directive allows characters to be anything, from the bridge crew to the Marines, from diplomats to archaeologists, from a bunch of reserve officers looking to recapture the adventures of their long-lost youth, to a squadron of fighter pilots whose parties are as wild as their dogfights. Or you could be a Prime Team, Star Fleet's elite problem-solving teams that combine the skills of scientists, diplomats, and commandoes. The GURPS version of the core rules is 200 pages long and includes a complete rules set for GURPS (including character creation), so you need no other books to play.

The Generic Universal Role Playing System by Steve Jackson Games is very big on realism. Things work like they work in the real world. Players can be anything and are not restricted to a certain set of skills or occupations. We first licensed this system in 2002, doing three books for the G3e game system. We moved forward into G4e in 2005 and have (as of June 05) done three books for it with more in preparation.


Friday 7pm-11pm
Saturday 7pm-11pm

Heroclix is a tabletop strategy game. Use your favorite superheroes and villians from the Marvel and DC universes to battle for supremacy. You can download the game rules from the Heroclix Website.

Friday Tournament Details

Modern Age Rules & Restrictions
600 points per round
6 Actions per Turn
50 Minute Rounds, 3 Rounds total
Additional Rules: Resources, Team Bases, Horde Tokens and Colossals may not be part of your team.
Prizes: Details will be announced soon.

Saturday Tournament Details

Golden Age Rules & Restrictions
500 points per round
5 Actions per Turn, 3 Rounds total
50 Minute Rounds
Additional Rules: Resources, Team Bases and Colossals may not be part of your team.
Prizes: Details will be announced soon.

Judge Dredd Miniatures Game

Friday 10pm-Midnight
Saturday 10am-Noon, 6pm-8pm
Sunday 10am-Noon

Welcome to Mega-City One, a city of over four hundred million people and every one of them a potential criminal. Stretching the length of the 22nd Century North American eastern seaboard, Mega-City One is the most dangerous city on Earth – a serious crime takes place every second of every day. This is a city so dangerous that it demands a special breed of law enforcer. Here, there are no police, no trials and no juries – there are only the judges.

Read the full description at mongoosepublishing.com.

King of Tokyo

Friday and Saturday 4pm-8pm

In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens – all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.

Description from BoardGameGeek.com


Friday 10am-2pm

Players: 2-5

Legendary is a deck-building game set in the Marvel Comics universe. To set up the game, players choose a number of hero decks – Spider-man, Hulk, Cyclops, Wolverine, etc. – and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available. Players then choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme.

Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of six cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.

As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however – having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes – then the players all lose.

Description from Legendary's Facebook page

Magic the Gathering Booster Draft

Sunday 11am-4pm

How it Works

  • Each player is given three booster packs.
  • Each player opens one pack and removes one card for themselves.
  • They then take the remaining cards and pass them to the player on their left.
  • They subsequently receive cards from the player on their right.
  • They remove a card from the new set of cards and pass it to their left.
  • This process continues until there are no more cards.
  • Players then open their second booster pack.
  • They repeat the process, this time passing cards to their right.
  • When there are no more cards, they open their final booster pack.
  • They repeat the process, this time passing cards to their left again.
  • After exhausting all three booster packs, each player should have selected and obtained 45 cards.
  • They combine as many or as few cards from the ones they just selected with any amount of basic lands they desire. This becomes their deck. This deck must have a minimum of 40 cards.
  • Players then compete tournament style to win a prize of some sort (normally additional packs).

This event has an entry fee.

Entry Fee, Booster and Prize specifics coming soon.

Draft description courtesy wikibooks.org.

Miniatures Painting Tutorials

Saturday 10am-7pm

Develop your artistic side and develop your creative skills. Learn the techniques to make your armies and fantasy figures come to life. Swing by the game room for details.

Painting supplies and miniatures provided by Game HQ.

Miniatures Speed Painting Competition

Saturday Noon-2pm, 4pm-6pm, 8pm-10pm

Put your skills to the test in this fast-paced, action-packed thrill ride that will keep you on the edge of your seat...while painting miniatures. Swing by the game room for details.

Painting supplies and miniatures provided by Game HQ.

Muggle Quidditch

Saturday 11am

Muggle quidditch is a sport based on Quidditch, the fictional sport developed by British author J. K. Rowling in the Harry Potter series of children's novels, as governed by the International Quidditch Association. As in the fictional sport, muggle quidditch has seven players on each team: 3 chasers, 2 beaters, 1 keeper and 1 seeker. Quidditch has been adapted for play on the ground, with game play confined to a playing field comparable in size to an ice hockey rink. The sport is adapted using elements of rugby, dodgeball, tag and lacrosse.

Visit the game room for rules and to sign up.

Description from wikipedia.org.

NERF Battle Extravaganza

Sunday 11am

Bring your favorite foam dart blaster and join the fun. Visit the game room for full rules.


Friday 6pm-11pm
Saturday 10am-3pm, 5pm-10pm
Sunday 10am-3pm

The Pathfinder Roleplaying Game is a fantasy role-playing game (RPG) that was first published in 2009 by Paizo Publishing. It extends and modifies the Revised 3rd edition Dungeons & Dragons (D&D) game rules published by Wizards of the Coast under the Open Game License. Pathfinder RPG is intended to be backward-compatible with D&D version 3.5. Green Ronin Publishing has published material for the system.

Description from wikipedia.org.

Pathfinder: Beyond the Ghostlight Reef

Friday Noon-4pm

Featuring Christina Stiles (Author)

What Really Happens Out on Ghostlight Reef?

The scholar Balack Giolan has long been intrigued with the odd women working the Ghostlight Reef, who extract its dream coral and delve its depths. His own hardened mercenaries fear to explore the Reef, but these women bring back arcane treasures, including the ebonsrib squid-ink Balack wants.

He’s been spying on their leader to gauge her true purpose on the reef, which is known to hide vast treasures from ancient cities lost long ago. Balack's curiosity recently paid off. Wealth andmagic are within his grasp. All he needs now are a few adventurers...

Beyond the Ghostlight Reef is an adventure on and around the seashore for 6th-level characters in the Pathfinder RPG, which introduces strange locales and remarkable NPCs, including witches and sea creatures. The adventure has been heavily playtested and provides both a quick-play convention version and a longer, more detailed version, to suit your preferred play style, and includes notes on scaling for power characters.

A truly dangerous and rewarding adventure in the RPG tradition. This is a classic-style Pathfinder Roleplaying Game adventure for 6th-level PCs.

Includes new magic, new monsters, and full map details. 22 pages.

Red Dragon Inn

Friday 4pm-8pm
Saturday 4pm-8pm

In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.

Description from BoardGameGeek.com

Retro Gamers Society

All Weekend

Oklahoma Retro Gamers Society has been around for over three years, meeting once every month or so to hang out, play games, and enjoy each others' diverse company.

If you like retro video games (Atari 2600, NES, Sega Genesis, Super NES, etc) - this is the group for you.

This will be OKRGS's second year of involvement with SoonerCon.

Want to learn more? Check out their Facebook group for additional info.

Rock Band

Friday 7pm-11pm
Saturday 6pm-10pm

This is exactly what you think it is. All necessary equipment is provided.


Saturday 10am-2pm

ScrumBrawl is a board game where players control fantastic creatures vying for supremacy within the Arena, scoring goals by maneuvering various types of enchanted orbs into portals set within the Arena or fighting other creatures to the death to prevent them from reaching the portals.

Description from boardgamegeek.com.

Small World

Friday 2pm-6pm
Saturday 10am-2pm

Small World is a board game designed by Philippe Keyaerts and published by Days of Wonder in 2009. The game is a reworking of Keyaerts' 1999 game Vinci. Small World has won several awards, including Games magazine 2010 Game of the Year.

Description from the Wikipedia Article.


Sunday 10am-2pm

Summonaria, a fantasy strategy combat game.

Muster your magical skills to summon your armies to the island and wage war for control of the ancient magical prize.

Twilight Imperium

Friday 4pm-Midnight

Players: 4-8

The flagship of the publisher Fantasy Flight Games Catalog! A deep, involved game of Interstellar politics, exploration and conquest, this game is quite complex but is incredibly epic in scope and enjoyment! We will be playing with the Shattered Empire expansion; players present will vote on which optional rules to allow.

USS Victory

Friday and Saturday 4pm-8pm

Victory at Sea

Friday 10pm-Midnight
Saturday 10am-Noon
Sunday 10am-Noon

Victory at Sea Victory at Sea is Mongoose Publishing's fast-playing naval warfare rules set, loosely based upon the Origins Award-winning A Call to Arms games system. Covering both World War I and World War II, players can control fleets from around the world in one off fights, historical battles or full blown campaigns - all of which are contained in the main rulebooks. We are also proud to announce the brand new Victory at Sea miniatures range. Cast in resin with metal 'details,' these models are 3D-designed to be extremely accurate 1/1800 scale representations of the fighting ships of World War II yet extremely easy for modeller's to work with. Supplied unpainted with integrated bases featuring realistic wakes, this range is being continually added to and will grow to become one of the most comprehensive available for the discerning model collector and gamer.

Warmachine: High Command

Friday 10pm-Midnight
Saturday 10am-Noon, 6pm-8pm
Sunday 10am-Noon

The fires of continent-spanning war engulf western Immoren, forging great leaders in a crucible of conflict. Bold commanders orchestrate grand strategies and daring battlefield tactics, their actions bringing glorious victory-or the despair of final defeat. Do you have the courage and cunning to lead your forces to ultimate triumph? Take command and muster the military might of an entire nation to conquer the Iron Kingdoms! WARMACHINE High Command is a deck-building card game for 2-4 players set in the steam-powered fantasy world of the Iron Kingdoms. This stand-alone game can be played with just the contents of this box or combined with other WARMACHINE High Command products for a customizable experience. Leverage your resources, rally your armies, and dominate your foes to set your banner above all of western Immoren! This box contains game rules and 386 cards, including: 89 Cygnar cards 89 Khador cards 89 Protectorate of Menoth cards 89 Cryx cards 15 Winds of War cards 15 Location cards.

Zombie Dice

Saturday 10am-2pm

Players: 2-99

Eat brains. Don't get shotgunned.

In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes, and can be taught in a single round.

Description from boardgamegeek.com.

Komodo Media, Rogie King / CC BY-SA 3.0